![]() ![]() ![]() This game offers customizable options that challenge your imagination, and this helps create the perfect monsters for your battles. Challenges your imaginationĪnimal Revolt Battle Simulator is one of the best simulation games you will come across. After you finish the campaign mode levels, a sandbox mode usually requires real money to unlock some items and monsters. However, the gameplay mechanics are designed to work best with premium items, and free-to-play players often feel disadvantaged by the game. Further, it offers a campaign mode you can enjoy at leisure. The controls in this game are easy to understand and work well, making gameplay smooth and enjoyable. Watching the monsters battle and witness their necks twisted, limbs flexed, and blood splashed everywhere, this game may be gruesome, but for some players, that's precisely what makes it appealing. You can also meet extinct legendary animals in the game's physics-based graphics. You can even equip a dinosaur with rockets, cannons, and crossbows. This game has a body-customization feature in which you can create different parts and weapons for your monster. Use your knowledge of each character to help you defeat the opposing team. In this game, you can create a strategy based on which species of animals you deploy at specific times and places. In combat, you control where your character stands and watch as they fight on their own. What does that mean? That means every piece of shiny armor is reflecting it’s true surroundings, every bright surfaces illuminates it’s surroundings and effects the overall lighting.Animal Revolt Battle Simulator combines elements of traditional strategy games with more outlandish-but no less powerful-characters. This enables bounce light completely in real time. So I built my own dynamic global illumination lighting engine. But I didn’t stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. Each individual decides his own path and navigates complex environments. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. Unfortunately there really aren’t many engines that you can chuck 10,000 characters in and expect good performance. Want to see what a battle of 100,000 units looks like? We don’t recommend going past 10,000 for most machines but its your CPU, do what you want! On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle, while rallying teammates and giving them orders! That is why we decided not to limit the amount of units in battle. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do. Mess around with a massive variety of units. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Want to see 10,000 chickens fight an army of Romans? Sure, why not. Create massive battles with absolutely no limits. ![]()
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